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    How to make an clientless bot!

    Zibit
    Zibit
    Admin


    Posts : 21
    Exp : 25428
    Reputation : 6
    Join date : 2010-05-22
    Age : 30
    Location : Estonia

    How to make an clientless bot! Empty How to make an clientless bot!

    Post by Zibit Wed Dec 15, 2010 1:17 pm

    Clientless bot.
    What is it?
    it's a the kind of a bot that doesnt use a client it is a client. it's a program that sends and receives packets exactly like a client but it's being run by an AI aka bot.
    How can i do it?
    You need a password used to encrypt packets. that can be done by decrypters (not that hard to make) but decrypting could take days or even weeks (dependent on your computer) and you need a XOR table. you need an algorithm that packets are crypted with but i think it was AES_256 or AES_128.
    What script engine should i use?
    the best way is c because of its various options but we will be using AutoIt because this is a tutorial ^^ and AutoIt has an awesome TCP Event udf so no one by one loop and stuff ^^
    Tutorial
    in this tutorial im going to show not how to make the acctual bot but how to receive packets and send them without getting blocked. Now ! Lets inspect the engine.au3 !
    Initalize the bot!
    Code:

    Func InitBot()
    $hServer = _TCP_Client_Create("222.111.213.25", 30001)
    _TCP_RegisterEvent($hServer, $TCP_CONNECT, "Connect")
    _TCP_RegisterEvent($hServer, $TCP_RECEIVE, "Reciv")
    _TCP_RegisterEvent($hServer, $TCP_DISCONNECT, "Discon")
    EndFunc
    Theres nothing to inspect here much ^^ this just connects to kal server Razz and registreres the events. $TCP_CONNECT, $RECEIVE, $DISCONNECT etc
    now inspect the Connect function
    Code:

    Func Connect($socket, $error)
    Global $SERVER_SOCKET = $socket
    ConsoleWrite("Connected to server!" & @CRLF)
    _TCP_Send($socket, Decrypt(XOR(@IP_ADDRESS1)))
    EndFunc
    this function is called when we are connected to kal server and i dont know much about packeting but i do know that the client will send a welcome packet / IP to the server. this should XOR the packet and decrypt it so idk might be ready to be sent but still not a thing im showing you in this tut.
    Code:

    Func Reciv($socket, $data, $error)
    ConsoleWrite("Recived: " & String($data) & @CRLF)
    BotWork($socket, $data)
    EndFunc
    Recive function. this function is called when the bot is recives from the server. basically this is the heart of it all. this is where the botting starts. as you can see the function is being called "BotWork" that is where the bot analyzes and decrypts the packet and sends a new packet for response.
    Code:

    Func XOR($a, $b, $bit = 8)
    $c = BitXOR($a, $b, $bit)
    Return Hex($c)
    EndFunc
    XOR Function is called to XOR the packet ^^
    Code:

    Func Discon($socket, $error)
    ConsoleWrite("Disconnected from server" & @CRLF)
    Exit
    EndFunc
    called when bot is disconnected from server etc expell or so.
    Code:

    Func Decrypt($data, $key)
    Return _Crypt_DecryptData($data, $key, $CALG_AES_256)
    EndFunc
    This is the decrypt function. this decrypts the packets.
    The reason why i uploaded it is because somebody (like yosak) holds the key how to crack packets in int server and doesnt know what to do with it. 
    if you know how to decrypt the packets then it should be a childs play to make it into a bot.The Full code including the loop.
    engine.au3
    Code:

    Func InitBot()
    $hServer = _TCP_Client_Create("222.111.213.25", 30001)
    _TCP_RegisterEvent($hServer, $TCP_CONNECT, "Connect")
    _TCP_RegisterEvent($hServer, $TCP_RECEIVE, "Reciv")
    _TCP_RegisterEvent($hServer, $TCP_DISCONNECT, "Discon")
    EndFunc

    Func Connect($socket, $error)
    Global $SERVER_SOCKET = $socket
    ConsoleWrite("Connected to server!" & @CRLF)
    _TCP_Send($socket, "0x07")
    EndFunc

    Func Reciv($socket, $data, $error)
    ConsoleWrite("Recived: " & String($data) & @CRLF)
    BotWork($socket, $data)
    EndFunc

    Func Discon($socket, $error)
    ConsoleWrite("Disconnected from server" & @CRLF)
    Exit
    EndFunc

    Func Decrypt($data, $key)
    Return _Crypt_DecryptData($data, $key, $CALG_AES_256)
    EndFunc

    Func XOR($a, $b, $bit = 8)
    $c = BitXOR($a, $b, $bit)
    Return Hex($c)
    EndFunc
    PacketBot.au3
    Code:

    #include
    #include
    #include
    Global $LINE = 0
    InitBot()
    while 1
    Sleep(100)
    WEnd

    i added the TCP.au3 for event running which is awesome. you can run like 100 tasks at once ^^
    Code:
    #cs ----------------------------------------------------------------------------

     AutoIt Version: 3.3.0.0
     Author:        Kip

     Script Function:
       TCP UDF v3

    #ce ----------------------------------------------------------------------------

    ; Script Start - Add your code below here

    #cs

    Functions:

       _TCP_Server_Create($iPort, $sIP="0.0.0.0")
       _TCP_Server_Broadcast($sData)
       _TCP_Server_ClientList()
       _TCP_Server_ClientIP($hSocket)
       _TCP_Server_DisconnectClient($hSocket)
       _TCP_Server_Stop()


       _TCP_Client_Create($sIP , $iPort)
       _TCP_Client_Stop($hSocket)


       _TCP_Send($hSocket, $sText)
       _TCP_RegisterEvent($hSocket, $iEvent, $sFunction)


    Register event values:

       $TCP_SEND            ; Function ($hSocket, $iError)
       $TCP_RECEIVE         ; Function ($hSocket, $sReceived, $iError)
       $TCP_CONNECT         ; Function ($hSocket, $iError)               => Client only
       $TCP_DISCONNECT         ; Function ($hSocket, $iError)
       $TCP_NEWCLIENT         ; Function ($hSocket, $iError)                => Server only


    #ce


    Global Const $FD_READ = 1
    Global Const $FD_WRITE = 2
    Global Const $FD_OOB = 4
    Global Const $FD_ACCEPT = 8
    Global Const $FD_CONNECT = 16
    Global Const $FD_CLOSE = 32
    Global $hWs2_32 = -1

    Global Const $TCP_SEND = 1
    Global Const $TCP_RECEIVE = 2
    Global Const $TCP_CONNECT = 4
    Global Const $TCP_DISCONNECT = 8
    Global Const $TCP_NEWCLIENT = 16


    TCPStartup()
    Global Const $__TCP_WINDOW = GUICreate("Async Sockets UDF")
    Global $__TCP_SOCKETS[1][7]






    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Server_Create
    ; Description ...: Initializes the server.
    ; Syntax.........: _TCP_Server_Create($iPort, $sIP="0.0.0.0")
    ; Parameters ....:    $iPort   - The port number the server should listen to.
    ;               $sIP   - IP address. (Default = "0.0.0.0")
    ; Return values .: The socket handle.
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......: Only 1 server can be created per script.
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Server_Create($iPort, $sIP="0.0.0.0")
       
       Local $hListenSocket = ___ASocket()
       
       
       ___ASockSelect( $hListenSocket, $__TCP_WINDOW, 0x0400, $FD_ACCEPT)
       GUIRegisterMsg( 0x0400, "___TCP_OnAccept" )
       
       
       ___ASockListen( $hListenSocket, $sIP, $iPort )
       
       $__TCP_SOCKETS[0][0] = $hListenSocket
       $__TCP_SOCKETS[0][1] = 0x0400
       
       Return $hListenSocket
       
    EndFunc





    Func ___TCP_OnAccept($hWnd, $iMsgID, $WParam, $LParam)
       
       Local $hSocket = $WParam
       Local $iError = ___HiWord( $LParam )
       Local $iEvent = ___LoWord( $LParam )
       
       Local $hClient, $uBound
       
       Abs($hWnd) ; Stupid AU3Check...
       
       If $iMsgID = $__TCP_SOCKETS[0][1] Then
          
          If $iEvent = $FD_ACCEPT Then
             
             If Not $iError Then
                
                ReDim $__TCP_SOCKETS[UBound($__TCP_SOCKETS)+1][7]
                $uBound = UBound($__TCP_SOCKETS)
                
                $hClient = TCPAccept($hSocket)
                
                ___ASockSelect($hClient, $__TCP_WINDOW, 0x0400 + $uBound - 1, BitOR($FD_READ, $FD_WRITE, $FD_CLOSE))
                GUIRegisterMsg(0x0400 + $uBound - 1, "___TCP_Server_OnSocketEvent" )
                
                $__TCP_SOCKETS[UBound($__TCP_SOCKETS)-1][0] = $hClient
                $__TCP_SOCKETS[UBound($__TCP_SOCKETS)-1][1] = 0x0400 + $uBound - 1
                
                Call($__TCP_SOCKETS[0][6], $hClient, $iError)
                
             Else
                
                Call($__TCP_SOCKETS[0][6], 0, $iError)
                
             EndIf
             
          ElseIf $iEvent = $FD_CONNECT Then
             
             Call($__TCP_SOCKETS[0][4], $hSocket, $iError)
             
          EndIf
          
       EndIf
       
       
    EndFunc






    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Client_Stop
    ; Description ...: Stops the client.
    ; Syntax.........: _TCP_Client_Stop($hSocket)
    ; Parameters ....:    $hSocket   - Client socket.
    ; Return values .: Success   - True
    ;              Failure   - False
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......: The client socket is the return value of _TCP_Client_Create().
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Client_Stop($hSocket)
       
       Local $iElement, $i
       
       $iElement = 0
       
       For $i = 1 to UBound($__TCP_SOCKETS)-1
          
          If $__TCP_SOCKETS[$i][0] = $hSocket Then
             $iElement = $i
             ExitLoop
          EndIf
          
       Next
       
       If $iElement Then
          
          ___ASockShutdown($__TCP_SOCKETS[$iElement][0])
          TCPCloseSocket($__TCP_SOCKETS[$iElement][0])
          
          ___ArrayDelete($__TCP_SOCKETS, $iElement)
          
          Return True
          
       EndIf
       
       Return False
       
    EndFunc







    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Server_Stop
    ; Description ...: Stops the server, and closes all client connections.
    ; Syntax.........: _TCP_Server_Stop()
    ; Parameters ....:
    ; Return values .: True
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Server_Stop()
       
       Local $i
       
       ___ASockShutdown($__TCP_SOCKETS[0][0])
       TCPCloseSocket($__TCP_SOCKETS[0][0])
       
       $__TCP_SOCKETS[0][0] = ""
       $__TCP_SOCKETS[0][1] = ""
       $__TCP_SOCKETS[0][2] = ""
       $__TCP_SOCKETS[0][3] = ""
       $__TCP_SOCKETS[0][4] = ""
       $__TCP_SOCKETS[0][5] = ""
       $__TCP_SOCKETS[0][6] = ""
       
       For $i = UBound($__TCP_SOCKETS)-1 to 1 Step -1
          ___ArrayDelete($__TCP_SOCKETS, $i)
       Next
       
       Return True
       
    EndFunc






    Func ___TCP_Server_OnSocketEvent( $hWnd, $iMsgID, $WParam, $LParam )
       
       Local $hSocket = $WParam
       Local $iError = ___HiWord( $LParam )
       Local $iEvent = ___LoWord( $LParam )
       
       Local $sDataBuff, $iElement, $i
       
       Abs($hWnd)
       
       $hSocket = 0
       $iElement = 0
       
       For $i = 1 to UBound($__TCP_SOCKETS)-1
          
          If $__TCP_SOCKETS[$i][1] = $iMsgID Then
             $hSocket = $__TCP_SOCKETS[$i][0]
             $iElement = $i
             ExitLoop
          EndIf
          
       Next
       
        If $hSocket Then
          
          Switch $iEvent
             Case $FD_READ
                
                $sDataBuff = TCPRecv($hSocket, 1024)
                
                Call($__TCP_SOCKETS[0][2], $hSocket, $sDataBuff, $iError)
                
             Case $FD_WRITE
                
                Call($__TCP_SOCKETS[0][3], $hSocket, $iError)
                
             Case $FD_CLOSE
                
                ___ASockShutdown($hSocket)
                TCPCloseSocket($hSocket)
                
                Call($__TCP_SOCKETS[0][5], $hSocket, $iError)
                
                ___ArrayDelete($__TCP_SOCKETS, $iElement)
                
          EndSwitch
          
       EndIf
       
       
    EndFunc






    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Server_DisconnectClient
    ; Description ...: Disconnects a client of the server.
    ; Syntax.........: _TCP_Server_DisconnectClient($hSocket)
    ; Parameters ....:    $hSocket   - Client socket.
    ; Return values .: Success   - True
    ;              Failure   - False
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......: The client socket is the $hSocket parameter of a _TCP_RegisterEvent callback function.
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Server_DisconnectClient($hSocket)
       
       Local $iElement, $i
       
       $iElement = 0
       
       For $i = 1 to UBound($__TCP_SOCKETS)-1
          
          If $__TCP_SOCKETS[$i][0] = $hSocket Then
             $iElement = $i
             ExitLoop
          EndIf
          
       Next
       
        If $iElement Then
          
          ___ASockShutdown($hSocket)
          TCPCloseSocket($hSocket)
          
          ___ArrayDelete($__TCP_SOCKETS, $iElement)
          
          Return True
          
       EndIf
       
       Return False
       
    EndFunc






    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Server_ClientList
    ; Description ...: Returns the sockets of all connected clients.
    ; Syntax.........: _TCP_Server_ClientList()
    ; Parameters ....:    
    ; Return values .: An 1 dimensional array of all connected clients.
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Server_ClientList()
       
       Local $aReturn[1], $i
       
       For $i = 1 to UBound($__TCP_SOCKETS)-1
          If $__TCP_SOCKETS[$i][0] Then
             ReDim $aReturn[UBound($aReturn)+1]
             $aReturn[UBound($aReturn)-1] = $__TCP_SOCKETS[$i][0]
          EndIf
       Next
       
       $aReturn[0] = UBound($aReturn)-1
       
       Return $aReturn
       
    EndFunc



    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Server_Broadcast
    ; Description ...: Sends data to all connected clients.
    ; Syntax.........: _TCP_Server_Broadcast($sData)
    ; Parameters ....:    $sData   - The data to send.
    ; Return values .: True
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Server_Broadcast($sData)
       
       Local $i
       
       For $i = 1 to UBound($__TCP_SOCKETS)-1
          
          If $__TCP_SOCKETS[$i][0] Then TCPSend($__TCP_SOCKETS[$i][0], $sData)
          
       Next
       
       Return True
       
    EndFunc





    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Client_Create
    ; Description ...: Creates a new client.
    ; Syntax.........: _TCP_Client_Create($sIP , $iPort)
    ; Parameters ....:    $sIP   - The IP address to connect to.
    ;               $iPort   - Port on which the created socket will be connected.
    ; Return values .: Client socket handle.
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Client_Create($sIP , $iPort)
       
       ReDim $__TCP_SOCKETS[UBound($__TCP_SOCKETS)+1][7]
       
       local $hSocket = ___ASocket()
       
       $__TCP_SOCKETS[UBound($__TCP_SOCKETS)-1][0] = $hSocket
       $__TCP_SOCKETS[UBound($__TCP_SOCKETS)-1][1] = 0x0400 + (UBound($__TCP_SOCKETS)-1)
       
       ___ASockSelect( $hSocket, $__TCP_WINDOW, 0x0400 + (UBound($__TCP_SOCKETS)-1), BitOR( $FD_READ, $FD_WRITE, $FD_CONNECT, $FD_CLOSE ) )
       GUIRegisterMsg( 0x0400 + (UBound($__TCP_SOCKETS)-1), "___TCP_Client_OnSocketEvent" )
       ___ASockConnect( $hSocket, $sIP, $iPort )
       
       Return $hSocket
       
    EndFunc





    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_RegisterEvent
    ; Description ...: Registers an event.
    ; Syntax.........: _TCP_RegisterEvent($hSocket, $iEvent, $sFunction)
    ; Parameters ....:    $hSocket   - Socket of the server or a client.
    ;               $iEvent      - Event number. It can be any these values:
    ;                           * $TCP_SEND
    ;                           * $TCP_RECEIVE
    ;                           * $TCP_CONNECT         => Client only
    ;                           * $TCP_DISCONNECT
    ;                           * $TCP_NEWCLIENT      => Server only
    ; Return values .: Success   - True
    ;              Failure   - False
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_RegisterEvent($hSocket, $iEvent, $sFunction)
       
       Local $iSelected = 0
       Local $i
       
       If $__TCP_SOCKETS[0][0] Then
          
          $iSelected = 0
          
       Else
          
          For $i = 0 to UBound($__TCP_SOCKETS)-1
             If $__TCP_SOCKETS[$i][0] = $hSocket Then
                $iSelected = $i
                ExitLoop
             EndIf
          Next
          
          If Not $iSelected Then Return 0
          
       EndIf
       
       Switch $iEvent
          Case $TCP_SEND
             $__TCP_SOCKETS[$iSelected][3] = $sFunction
          Case $TCP_RECEIVE
             $__TCP_SOCKETS[$iSelected][2] = $sFunction
          Case $TCP_CONNECT
             $__TCP_SOCKETS[$iSelected][4] = $sFunction
          Case $TCP_DISCONNECT
             $__TCP_SOCKETS[$iSelected][5] = $sFunction
          Case $TCP_NEWCLIENT
             $__TCP_SOCKETS[$iSelected][6] = $sFunction
          Case Else
             Return False
       EndSwitch
       
       Return True

       
    EndFunc




    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Server_ClientIP
    ; Description ...: Converts a client socket handle to IP address.
    ; Syntax.........: _TCP_Server_ClientIP($hSocket)
    ; Parameters ....:    $hSocket   - Client socket handle.
    ; Return values .: A string with the IP address.
    ; Author ........: Unknown
    ; Modified.......: Kip
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Server_ClientIP($hSocket)
       
       Local $pSocketAddress, $aReturn
       
       $pSocketAddress = DllStructCreate("short;ushort;uint;char[8]")
        $aReturn = DllCall("Ws2_32.dll", "int", "getpeername", "int", $hSocket, "ptr", DllStructGetPtr($pSocketAddress), "int*", DllStructGetSize($pSocketAddress))
       If @error Or $aReturn[0] <> 0 Then Return 0
       
       $aReturn = DllCall("Ws2_32.dll", "str", "inet_ntoa", "int", DllStructGetData($pSocketAddress, 3))
       If @error Then Return 0
       
        $pSocketAddress = 0
       
        Return $aReturn[0]
       
    EndFunc





    ; #FUNCTION# ;===============================================================================
    ;
    ; Name...........: _TCP_Send
    ; Description ...: Sends data to a server or client.
    ; Syntax.........: _TCP_Send($hSocket, $sText)
    ; Parameters ....:    $hSocket   - Client or server socket handle.
    ;               $sText      - Data to send.
    ; Return values .:
    ; Author ........: Kip
    ; Modified.......:
    ; Remarks .......:
    ; Related .......:
    ; Link ..........;
    ; Example .......;
    ;
    ; ;==========================================================================================

    Func _TCP_Send($hSocket, $sText)
       
       Return TCPSend($hSocket, $sText)
       
    EndFunc



    Func ___TCP_Client_OnSocketEvent( $hWnd, $iMsgID, $WParam, $LParam )
       
        Local $iError = ___HiWord( $LParam )
        Local $iEvent = ___LoWord( $LParam )
       
       Local $hSocket, $iElement, $i, $sDataBuff
       
       Abs($hWnd)
       Abs($WParam)
       
       $hSocket = 0
       $iElement = 0
       
       For $i = 1 to UBound($__TCP_SOCKETS)-1
          
          If $__TCP_SOCKETS[$i][1] = $iMsgID Then
             $hSocket = $__TCP_SOCKETS[$i][0]
             $iElement = $i
             ExitLoop
          EndIf
          
       Next
       
        If $hSocket Then
          
            Switch $iEvent
                Case $FD_READ; Data has arrived!
                   
                $sDataBuff = TCPRecv( $hSocket, 1024)
                   
                Call($__TCP_SOCKETS[$i][2], $hSocket, $sDataBuff, $iError)
                
                $sDataBuff = ""
                
                Case $FD_WRITE
                   
                Call($__TCP_SOCKETS[$i][3], $hSocket, $iError)
                
                Case $FD_CONNECT
                   
                Call($__TCP_SOCKETS[$i][4], $hSocket, $iError)
                
                Case $FD_CLOSE
                
                ___ASockShutdown( $hSocket )
                    TCPCloseSocket( $hSocket )
                
                Call($__TCP_SOCKETS[$i][5], $hSocket, $iError)
                
                ___ArrayDelete($__TCP_SOCKETS, $iElement)
                
          EndSwitch
          
       EndIf
       
    EndFunc



    ;==================================================================================================================
    ;
    ; Zatorg's Asynchronous Sockets UDF Starts from here.
    ;
    ;==================================================================================================================


    Func ___ASocket($iAddressFamily = 2, $iType = 1, $iProtocol = 6)
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       Local $hSocket = DllCall($hWs2_32, "uint", "socket", "int", $iAddressFamily, "int", $iType, "int", $iProtocol)
       If @error Then
          SetError(1, @error)
          Return -1
       EndIf
       If $hSocket[ 0 ] = -1 Then
          SetError(2, ___WSAGetLastError())
          Return -1
       EndIf
       Return $hSocket[ 0 ]
    EndFunc  ;==>_ASocket

    Func ___ASockShutdown($hSocket)
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       Local $iRet = DllCall($hWs2_32, "int", "shutdown", "uint", $hSocket, "int", 2)
       If @error Then
          SetError(1, @error)
          Return False
       EndIf
       If $iRet[ 0 ] <> 0 Then
          SetError(2, ___WSAGetLastError())
          Return False
       EndIf
       Return True
    EndFunc  ;==>_ASockShutdown

    Func ___ASockClose($hSocket)
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       Local $iRet = DllCall($hWs2_32, "int", "closesocket", "uint", $hSocket)
       If @error Then
          SetError(1, @error)
          Return False
       EndIf
       If $iRet[ 0 ] <> 0 Then
          SetError(2, ___WSAGetLastError())
          Return False
       EndIf
       Return True
    EndFunc  ;==>_ASockClose

    Func ___ASockSelect($hSocket, $hWnd, $uiMsg, $iEvent)
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       Local $iRet = DllCall( _
             $hWs2_32, _
             "int", "WSAAsyncSelect", _
             "uint", $hSocket, _
             "hwnd", $hWnd, _
             "uint", $uiMsg, _
             "int", $iEvent _
             )
       If @error Then
          SetError(1, @error)
          Return False
       EndIf
       If $iRet[ 0 ] <> 0 Then
          SetError(2, ___WSAGetLastError())
          Return False
       EndIf
       Return True
    EndFunc  ;==>_ASockSelect

    ; Note: you can see that $iMaxPending is set to 5 by default.
    ; IT DOES NOT MEAN THAT DEFAULT = 5 PENDING CONNECTIONS
    ; 5 == SOMAXCONN, so don't worry be happy
    Func ___ASockListen($hSocket, $sIP, $uiPort, $iMaxPending = 5); 5 == SOMAXCONN => No need to change it.
       Local $iRet
       Local $stAddress

       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )

       $stAddress = ___SockAddr($sIP, $uiPort)
       If @error Then
          SetError(@error, @extended)
          Return False
       EndIf
       
       $iRet = DllCall($hWs2_32, "int", "bind", "uint", $hSocket, "ptr", DllStructGetPtr($stAddress), "int", DllStructGetSize($stAddress))
       If @error Then
          SetError(3, @error)
          Return False
       EndIf
       If $iRet[ 0 ] <> 0 Then
          $stAddress = 0; Deallocate
          SetError(4, ___WSAGetLastError())
          Return False
       EndIf
       
       $iRet = DllCall($hWs2_32, "int", "listen", "uint", $hSocket, "int", $iMaxPending)
       If @error Then
          SetError(5, @error)
          Return False
       EndIf
       If $iRet[ 0 ] <> 0 Then
          $stAddress = 0; Deallocate
          SetError(6, ___WSAGetLastError())
          Return False
       EndIf
       
       Return True
    EndFunc  ;==>_ASockListen

    Func ___ASockConnect($hSocket, $sIP, $uiPort)
       Local $iRet
       Local $stAddress
       
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       
       $stAddress = ___SockAddr($sIP, $uiPort)
       If @error Then
          SetError(@error, @extended)
          Return False
       EndIf
       
       $iRet = DllCall($hWs2_32, "int", "connect", "uint", $hSocket, "ptr", DllStructGetPtr($stAddress), "int", DllStructGetSize($stAddress))
       If @error Then
          SetError(3, @error)
          Return False
       EndIf
       
       $iRet = ___WSAGetLastError()
       If $iRet = 10035 Then; WSAEWOULDBLOCK
          Return True; Asynchronous connect attempt has been started.
       EndIf
       SetExtended(1); Connected immediately
       Return True
    EndFunc  ;==>_ASockConnect

    ; A wrapper function to ease all the pain in creating and filling the sockaddr struct
    Func ___SockAddr($sIP, $iPort, $iAddressFamily = 2)
       Local $iRet
       Local $stAddress
       
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       
       $stAddress = DllStructCreate("short; ushort; uint; char[8]")
       If @error Then
          SetError(1, @error)
          Return False
       EndIf
       
       DllStructSetData($stAddress, 1, $iAddressFamily)
       $iRet = DllCall($hWs2_32, "ushort", "htons", "ushort", $iPort)
       DllStructSetData($stAddress, 2, $iRet[ 0 ])
       $iRet = DllCall($hWs2_32, "uint", "inet_addr", "str", $sIP)
       If $iRet[ 0 ] = 0xffffffff Then; INADDR_NONE
          $stAddress = 0; Deallocate
          SetError(2, ___WSAGetLastError())
          Return False
       EndIf
       DllStructSetData($stAddress, 3, $iRet[ 0 ])
       
       Return $stAddress
    EndFunc  ;==>__SockAddr

    Func ___WSAGetLastError()
       If $hWs2_32 = -1 Then $hWs2_32 = DllOpen( "Ws2_32.dll" )
       Local $iRet = DllCall($hWs2_32, "int", "WSAGetLastError")
       If @error Then
          ;ConsoleWrite("+> _WSAGetLastError(): WSAGetLastError() failed. Script line number: " & @ScriptLineNumber & @CRLF)
          SetExtended(1)
          Return 0
       EndIf
       Return $iRet[ 0 ]
    EndFunc  ;==>_WSAGetLastError


    ; Got these here:
    ; http://www.autoitscript.com/forum/index.php?showtopic=5620&hl=MAKELONG
    Func ___MakeLong($LoWord, $HiWord)
       Return BitOR($HiWord * 0x10000, BitAND($LoWord, 0xFFFF)); Thanks Larry
    EndFunc  ;==>_MakeLong

    Func ___HiWord($Long)
       Return BitShift($Long, 16); Thanks Valik
    EndFunc  ;==>_HiWord

    Func ___LoWord($Long)
       Return BitAND($Long, 0xFFFF); Thanks Valik
    EndFunc  ;==>_LoWord


    ; ========================================= Array functions

    ; #FUNCTION# ====================================================================================================================
    ; Name...........: _ArrayDelete
    ; Description ...: Deletes the specified element from the given array.
    ; Syntax.........: _ArrayDelete(ByRef $avArray, $iElement)
    ; Parameters ....: $avArray  - Array to modify
    ;                  $iElement - Element to delete
    ; Return values .: Success - New size of the array
    ;                  Failure - 0, sets @error to:
    ;                  |1 - $avArray is not an array
    ;                  |3 - $avArray has too many dimensions (only up to 2D supported)
    ;                  |(2 - Deprecated error code)
    ; Author ........: Cephas
    ; Modified.......: Jos van der Zande  - array passed ByRef, Ultima - 2D arrays supported, reworked function (no longer needs temporary array; faster when deleting from end)
    ; Remarks .......: If the array has one element left (or one row for 2D arrays), it will be set to "" after _ArrayDelete() is used on it.
    ; Related .......: _ArrayAdd, _ArrayInsert, _ArrayPop, _ArrayPush
    ; Link ..........;
    ; Example .......; Yes
    ; ===============================================================================================================================
    Func ___ArrayDelete(ByRef $avArray, $iElement)
       If Not IsArray($avArray) Then Return SetError(1, 0, 0)

       Local $iUBound = UBound($avArray, 1) - 1

       If Not $iUBound Then
          $avArray = ""
          Return 0
       EndIf

       ; Bounds checking
       If $iElement < 0 Then $iElement = 0
       If $iElement > $iUBound Then $iElement = $iUBound

       ; Move items after $iElement up by 1
       Switch UBound($avArray, 0)
          Case 1
             For $i = $iElement To $iUBound - 1
                $avArray[$i] = $avArray[$i + 1]
             Next
             ReDim $avArray[$iUBound]
          Case 2
             Local $iSubMax = UBound($avArray, 2) - 1
             For $i = $iElement To $iUBound - 1
                For $j = 0 To $iSubMax
                   $avArray[$i][$j] = $avArray[$i + 1][$j]
                Next
             Next
             ReDim $avArray[$iUBound][$iSubMax + 1]
          Case Else
             Return SetError(3, 0, 0)
       EndSwitch

       Return $iUBound
    EndFunc  ;==>_ArrayDelete

    Hope this helped.
    avatar
    maakera
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    How to make an clientless bot! Empty Re: How to make an clientless bot!

    Post by maakera Thu Jan 13, 2011 1:45 pm

    any c++ or java versions coming ? ^^
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    dahao


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    How to make an clientless bot! Empty Re: How to make an clientless bot!

    Post by dahao Sun Nov 10, 2013 11:04 pm

    Hey add me on skype i would pay $$ if you help me make a clientless packet bot for this game!

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